esp file (and then the actual textures go in a. Also, texture/mesh replacers are better handled via loose files, preferably with a good mod manager (for easier uninstalling) which is not something that works on the Workshop, as far as I understand it, the Workshop HAS to have everything with either a. ![]() ![]() Workshop doesn't have much in the way of character enhancing mods, because a/ they're often too big for the old file size limit, b/ they often either include nudity or have the potential for nudity, c/ the mod author for many valid reasons may not want to upload them to the Workshop (for example, most such mods have multiple options - for example most skin retextures have different options for different body mods/the vanilla body - and the only way to offer multiple options on the Workshop is to have multiple different mod pages, whereas on Nexus or other sites you can create a FOMOD installer, and people can pick from a menu of options).
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